inherit "/obj/monster"; void setup() { set_name("hermit"); set_short("Hermit"); add_alias("man"); set_long("This is a loner that wander around in the forest.\n"); set_main_plural("hermits"); set_gender(1); set_race("human"); set_random_stats(6,18); //will set radom between 6 & 18.. for all stats.. set_level(random(7)+3); set_al(-10); set_wimpy(10); if(random(2)) new("/baseobs/weapons/quarterstaff")->move(this_object()); // new("/baseobs/armours/leather")->move(this_object()); this_object()->init_equip(); /* Money? maybe.. */ adjust_money(random(100), "copper"); } /* setup */