.\"delayed function call in same object .DT call_out Discworld driver help call_out Name .SI 5 call_out() - delayed function call in same object .EI Synopsis .SI 5 void call_out( string fun, int delay, mixed arg ); .EI Description .SP 5 5 Set up a call of function <fun> in this_object(). The call will take place in <delay> seconds, with the argument <arg> provided. <arg> can be of any type. Please note that you can't rely on write() or say() in <fun> since this_player() is set to 0. Use tell_object() instead. .EP See also .SI 5 remove_call_out(3), call_out_info(3) .EI