#include "path.h" inherit "/std/outside"; //inherit "/d/hoerk/belaern/s_jung/city/shops/restock.c"; #define NUM 2 void setup() { set_light(60); add_property("no_undead",1); set_short("Realm of the Elf: Gloomiest Part of the Forest."); set_long("\n Realm of the Elf: Gloomiest Part of the Forest.\n\n" " You are in a clearing of a gloomy forest. This looks " "very different from the friendly woods you grew up " "in. The trees are gnarled and cruel looking. The " "friendly chirping of birds which you are accustomed " "to is noticably absent. You definately feel " "uncomfortable here, as if Elvenkind is not welcome " "in these parts. You see a dark path leading to " "the south. You sense that the path leads into the " "heart of the evil that has created this perverted " "forest. Perhaps you should come back with some " "of your elven friends." "\n\n"); add_sound("birds","You wonder why you can't hear any birds. " "Perhaps the birds know something you don't.\n"); add_item("tree","The trees are black and twisted. They seem " "to be a perversion of nature.\n"); add_item("sky","You long for a view of the blue sky but alas, " "the thick foilage is denying you of even that respite.\n"); add_item("ground","The ground is covered by twisted roots.\n"); add_item("forest","The forest ominously looms around you.\n"); add_exit("southeast", GLOOM+"dfo5d", "road"); add_exit("southwest", GLOOM+"dfo4e", "road"); add_exit("south", GLOOM+"dfoheart", "road"); set_zone("forest"); }