inherit "/std/room"; #include "path.h" void setup() { set_short("Dendall: Masoleum"); set_light(70); add_property("no_undead",1); set_long("\n Dendall: Masoleum.\n\n" " As you step into this building, you feel yourself break into " "a cold sweat, while all the hairs on the back of your neck stand " "straight out. Row " "upon row of tombs and crypts. Although there is no smell of " "rot or decay, the smell of death itself hangs heavy in the air. " "The crypts are very well tended, and the area is close to " "immaculate. You wonder who would take such a job, when " "you notice a shadow flicker to your side...it appears that " "shadow servants do the upkeep around here. It makes sense " "because no living being could stand something like this for " "long. Looking more closely about the room, you now notice " "the runes of warding and sealing used on the tombs, as well " "as the carvings and friezes here. Maybe it's the atmosphere, " "but the carvings and glyphs seem infinitely more sinister " "in this place. Finally, far to the back of the room, you notice " "one tomb that seems more ornate and well-crafted than the " "others. Perhaps a former thane or important official now " "resides there.\n\n"); add_item(({"tomb","tombs","crypt","crypts","row","rows"}), "This is where those who could not affoard a resurrection " "ended up. Sealed, like canned worms for eternity.\n"); add_item("servants","These shadow servants keep this Masoleum in " "proper Grimbrand fashion, Dark and Dreary, and very clean.\n"); add_item(({"runes","glyphs","carvings"}), "The writings, symbols, " "and carvings around each tomb and crypt are there to " "seal them shut so that nothing can enter, or exit...\n"); add_item("friezes","These are much like the other carvings, but " "bear no magical properties. They are mainly decoration, " "placed here to please Grimbrand and those who follow him.\n"); add_exit("north", HERE+"den01", "door"); }