#include "path.h" inherit HAVMAND+"jungle.c"; void setup() { set_long("\nIsle of Havmand : Jungle\n\n" "The oppressive jungle canopy opens up here, and you can see the sky. " "A breeze blows gently through as well, making this area a lot drier " "than the thicker jungle below. The sounds of the forest below are " "fainter, but another familliar sound is getting stronger. " "The small rocks to the northeast have given way to quite substantial " "boulders here. " "\n\n"); add_item("boulders", "The boulders are a slightly reddish gray apart from " "areas where they have been chipped. There, they are a bright " "red. " "\n"); add_feel(({"rock","boulders"}),"The boulders are very harsh on your hands " "and they crumble slightly as you run your hand over the surface. "); add_sound("jungle","The bird sounds from the jungle are fainter, but " "clearer here, no longer muffled by the canopy, you can hear individual " "bird songs. " "\n"); add_sound(({"familliar","sea","air","all"}),"You can hear the sound of pounding " "surf faintly as it's brought to you on the breeze. " "\n"); add_feel(({"breeze","air"}),"It's cool, fresh, and very pleasant after the harsh " "smells of rotting vegetation from the jungle below. There's a faint " "tang of salt air and freedom on the breeze which appeals as well. " "\n"); } void init() { add_exit("northeast",HAVMAND+"j28.c","path"); add_exit("northwest",HAVMAND+"h00.c","path"); ::init(); }