#include "path.h" inherit HAVMAND+"track.c"; void setup() { set_long("\nIsle of Havmand : Track\n\n" "As you walk along this track, you find yourself wondering how it can be " "so dry and dusty when the jungle nearby is obviously damp and moist. " "Whatever causes it, you notice little clouds of dust forming whenever " "you take a step.\n" "The track continues north and south, and there looks to be a small shop " "to the west. The inevitable jungle is to the east. " "\n\n"); add_item("dust","Small puffs of dust form when you take a step along " "the track.\n"); add_exit("north",HAVMAND+"t03.c","path"); add_exit("south",HAVMAND+"t05.c","path"); add_exit("west",HAVMAND+"v02.c","path"); add_exit("east",HAVMAND+"j07.c","path"); }