#include "path.h" inherit HAVMAND+"pirate.c"; void setup() { set_light(LIGHT); set_short("Isle of Havmand: Pirate Camp.\n"); set_long("\nIsle of Havmand: Pirate Camp.\n" " This is the centre of the pirates camp. There is a large campfire in " "in the middle of the clearing with a number of rocks around it. Bones and " "empty bottles lie discarded round the edges, and it is a generally untidy " "sort of place. " "\n\n"); add_item(({"fire","campfire"}),"A large circle of blackened rocks with " "smouldering embers in the centre. It is where the pirates cook their food, " "and gather round in the evenings for warmth and companionship.\n"); add_item("bones","The bones of whatever the pirates eat, they are just " "thrown away when the meat has been eaten from them. It would be much neater " "if they had been thrown into the fire to burn.\n"); add_item("bottles","Empty bottles which once held alcoholic beverages.\n"); add_item(({"rock","rocks"}),"Large rocks have been placed around the fire " "and are used as seats.\n"); } void init() { add_exit("west",HAVMAND+"p02.c","path"); add_exit("south",HAVMAND+"p04.c","path"); add_exit("northeast",HAVMAND+"p01.c","path"); add_exit("southeast",HAVMAND+"p05.c","path"); ::init(); }