#include "path.h" inherit "/obj/monster"; void setup() { set_name("pirate"); set_short("Pirate"); set_gender(2); set_level(12+random(4)); set_random_stats(12,4); set_long("A scruffy and somewhat depressed looking pirate, she still looks " "pretty mean. She has an interesting scar running down her left cheek from " "just below the eye to the side of her mouth. She sneers at you. " "\n"); set_al(300); load_chat(20, ({ 1,":growls", 1,"'You don't know a way off this scummy little island, do you ?", 1,"'Have you got anything to drink ?", 1,"'Damn that storm that marooned us here." }) ); load_a_chat(100, ({ 1,"'I've fought better fish than you.", 1,"Pirate sneers.", 1,"'I'll boil your bones to make soup little island scum !", 1,"Pirate spits on you." })); new("/baseobs/armours/leather")->move(this_object()); new(OBJ+"boots")->move(this_object()); new("/baseobs/weapons/short_sword")->move(this_object()); new(OBJ+"baccy.c")->move(this_object()); adjust_money(2+random(2),"gold"); this_object()->init_equip(); }