// Orc Newbie Area -- Coded by Thane Mist -- MM Domain #include "path.h" inherit CASTLE+"baseroom.c"; void setup() { ::my_setup(); set_short("Realm of the Orc: Narrow Passage"); set_light(40); set_long("\n Realm of the Orc: Narrow Passage.\n\n" " This is the end of a long passageway. The walls here " "have been stripped of all decorations long ago. Now, only " "the stains of war can be seen upon the filthy walls. The " "only light comes in from the huge room to the northwest. " "You can see torches lining the rounded wall in there and " "a staircase that leads upward, going around the " "inside of the wall. " "The hallway continues to the south. " "\n\n"); add_item(({"torch","torches","staircase"})," You might get a better " "look at that if you were in the other room.\n"); add_item(({"passageway","hallway"}),"The hallway here runs " "northwest and south.\n"); add_item(({"stains","walls"})," The walls here have been damaged " "by the fighting that occured here. There are marks on the " "walls that must have been made when a sword or axe dug into " "the stone. Blood is splattered upon the wall, covering large " "areas with a sickening brownish-red color.\n"); add_item("blood"," The blood is flaking off in several places " "allowing a better look at the stones underneath.\n"); add_item(({"stone","stones"})," The stones are starting to " "crumble. Is seems that this battle was too much for the " "old place to withstand.\n"); add_exit("south",CASTLE +"orc03","door"); add_exit("northwest",CASTLE +"orc01","door"); }