// The goblin Newbie Area // Made by Tek and Allonon May 1995 #include "path.h"; inherit "/std/room"; void setup() { // Descriptions... set_short("Realm of the Goblin: River"); set_light(20); set_zone("newbie_river"); set_long("\nRealm of the Goblin: River\n\n" " You are wading in a shallow river, it is so cold that " "you think your poor feet are about to freeze solid. " "The river starts to get wider here and begins to get a little " "deeper. To the northeast you see a large cavern, an underground " "lake seems to fill most of it.\n\n"); add_property("no_undead",1); add_item(({"wall", "rock"}), "The walls here are dark and damp. They are covered " "with moss and fungus.\n"); add_item(({"moss", "fungus"}), "The moss and fungus probably grow here " "because the walls are so damp and wet.\n"); add_item("river","This river doesn't look to deep as far as you " "can tell, maybe about two feet deep. You see some blind fish swimming " "in it occassionally.\n"); add_item(({"fish","blind fish"}),"These are your ordinary cave fish, " "they look quite tasty.\n"); add_item(({"feet","foot"}),"Your feet are starting to turn purple."); add_item(({"large cavern","northeast","lake"}),"You see a really large " "lake to the northeast, you hope it's not dangerous.\n"); // Items.... add_exit("southwest", ROOM+"ngob18.c","path"); add_exit("northeast", ROOM+"ngob30.c","path"); // Exits.... } /*setup() */ void init() { add_action("listen_water","listen"); ::init(); } int listen_water(string str) { if(str=="water") { write("You hear the sound of water running, it " "sounds quite relaxing.\n"); tell_room(ENV(TP),CNAME + " seems to relax listening to the sounds " "of the water.\n", (TP)); return 1; } }