#include "path.h" /*inherit "/std/outside"; */ inherit SWAMPGEN; #define NUM 2 setup() { set_light(60); set_short("Swamp"); set_long("You stand in a swamp, before you stands a ruin of a tower " "from here it seems depressed. Thats probably due to the fact that the " "upper levels have been knocked askew at sometime in the past. " "However it does seem more habitable than the rest of this soggy hell. " "\n"); add_property("no_undead",1); add_exit("south", HERE+"sw5", "road"); add_exit("west", HERE+"sw4", "road"); add_exit("east", HERE+"sw2", "road"); add_item("swamp", "A totally unhealthy place. Bugs and treacherous ground " "everywhere you look. The stench is almost unbearable.\n"); add_item("ground", "The ground is wet and treacherous.\n"); add_clone(NPCS+"alligator.c",1); set_zone("swamp"); :: setup(); }