#include "path.h" inherit ROOM+"baseroom"; void setup() { my_setup(); set_short("Realm of the Lizard : Swamp"); set_long("Realm of the Lizard : Swamp.\n\n" "You are waist deep in murky green water. " "There is a film across the water, sticky and greasy getting on everything. " "The water itself is a poisonous waste, vamped of all its recources and left in ruin. " "The water supports no life, vague skeletons stand in rememberance of the thriving forest that has long since past.\n\n"); set_light(80); add_item("water","The water is a poisonous waste, supporting no life in its depths. " "Its surface is covered by a thin slimy film, sticking to you and everything it touches. " "Dead skeletons of once flourishing trees line its banks.\n\n"); add_item("film","The surface of the water is covered by a thin film. " "It is slimy and sticks to everything.\n\n"); add_item("trees","The swamp is occupied by dead skeletons of trees, poisoned by the watery waste.\n\n"); add_exit("east",ROOMS"swamp06.c","path"); add_exit("southeast",ROOMS"swamp07.c","path"); add_exit("south",ROOMS"swamp04.c","path"); add_exit("southwest",ROOMS"swamp03.c","path"); add_exit("west",ROOMS"swamp02.c","path"); }