inherit "/obj/monster"; #include "path.h"; void setup() { set_name("longtail"); set_short("Longtail"); set_race("lizard-man"); set_gender(1); set_long("This is Longtail the apprentice smithy. He is " "working as fast as he can to get enough items ready for " "sale in the shop. He has a look of frustration on his face. " "\n\n"); load_chat(90, ({ 1, "Longtail says, 'Sorry about the selection. My boss, well " "is missing. We haven't seen him for days.'", 1, "Longtail says, 'My boss went off into the swamp looking for a " "lost treasure that the old tales tell about.'", 1, "Longtail sighs", 1, "Longtail coughs.", }) ); load_a_chat(20, ({ 1, "DIE TRAITOR!!!!!", 1, "Leave me alone!", 1, "Get out of here, NOW!", }) ); set_guild_ob("/std/guilds/warriors/fighter"); set_level(8); set_wimpy(0); clone_object(WEAPON+"flail.c")->move(this_object()); clone_object(ARMOR+"scalemail.c")->move(this_object()); clone_object(WEAPON+"flail.c")->move(this_object()); command("equip"); } /* setup */ void do_death(object att) { tell_object(att, "AAARRRRGGGHHH!"); ::do_death(att); }