inherit "/std/room"; #include "path.h" void setup () { add_property("no_undead",1); set_short("Realm of the Gnome: Macedonian Tunnel"); set_light(40); set_long("\nRealm of the Gnome: Macedonian Tunnel\n\n" " This part of the tunnels has also been mined, but it looks " "much neater than the part that you just left. There is " "no left over rubble here and the walls appear quite " "smooth. You can go back southwest and to the rubble or you can continue " "north or southeast.\n\n"); add_item(({"walls","wall","floor","ceiling"}),"The floors " "and the walls appear quite smooth and well worn as if they " "have been well mined. It appears that the newbie/gnomes who used " "to work here have done their job well.\n\n"); add_exit("north",GNOME +"gnome17","path"); add_exit("southwest",UNDER +"under10","path"); add_exit("southeast",UNDER +"under11","path"); }