#include "path.h" inherit ROOM+"baseroom"; void setup() { my_setup(); set_short("Realm of the Lizard : Swamp"); set_long("Realm of the Lizard : Swamp.\n\n" "You follow the path to the water's edge. " "The swamp is dark and steaming, as if inhabited by some unholy being that vamps the recources and moves on leaving a wasteland behind. " "The gnarled trees have long since died, poisoned by the now toxic water they lived in. " "The dead lake stretches itself out before you, in a long ribbon of death.\n\n"); set_light(80); add_item("swamp","You are at the shore of a mucky swamp. " "The water is dark and murky, devoid of any life. " "A strange slimy film covers it sticking to everything.\n\n"); add_item("film","A thin sticky film covers the surface of the water. " "It clings to anything it touches leaving it slimy and dirty.\n\n"); add_item("trees","The trees here are skeletons of their former selves, a constant remider of the once thriving forest.\n\n"); add_exit("southeast",ROOMS"swamp04.c","path"); add_exit("east",ROOMS"swamp05.c","path"); add_exit("south",ROOMS"swamp03.c","path"); add_exit("northwest",ROOMS"swamp01.c","path"); }