// A large bugbear guard inherit "/obj/monster"; #include "path.h" void setup() { set_name("Bugbear"); add_alias("bugbear"); set_short("bugbear"); set_main_plural("bugbears"); add_plural("bugbears"); set_long("A scarred up muscle bound bugbear who guards this gate.\n"); set_race("bugbear"); set_level(5 + random(6)); set_wimpy(0); set_random_stats(9, 18); set_al(-100+random(201)); this_object()->init_command("protect bugbear"); adjust_money(2+random(8), "gold"); load_chat(90, ({ 1, "@spit $hcname$", 1, "@grunt", 1, "'Are you trying to provoke me ?", 1, "'None shall pass!! Unless you have a key.", 1, "'Go away, wimp!" })); load_a_chat(80, ({ 1, "'YOU'RE GONNA DIE FOR THIS.", 1, "'Let's see who's boss here $acname$", 1, "'Ughh!", 1, "'Don't you dare leave in the middle of my fight!" })); if(random(2)) //new(ARMOR+"chainmail")->move(this_object()); //else //new(ARMOR+"ringmail")->move(this_object()); //new(WEAPON+"bastard_sword")->move(this_object()); this_object()->init_equip(); } /* setup() */