<HEAD> <TITLE> set_light - update or query an object's light level </TITLE> </HEAD> <BODY BACKGROUND=http://www.imaginary.com/~beek/gifs/bg.jpg TEXT=#000000 ALINK=#FFFF00 VLINK=#550000 LINK=#000099> <center> <H1> set_light - update or query an object's light level </H1> </center> <p> <b> int set_light( int light_level_adjustment ); </b> <p> This efun is only available if NO_LIGHT is not compiled in. <p> Passing 'light_level_adjustment' as 0 queries the object's current light level. A positive number will increase the light level, while a negative number will decrease the light level. <p> Note that the object's current light level includes the light it sees from other objects. <p> This efun is provided mostly for backwards compatibility; it really should be handled by the mudlib. <p> <HR> <ADDRESS> <A HREF=http://wagner.princeton.edu/~tim> Tim Hollebeek </A> <p> <A HREF="http://www.imaginary.com/~beek/"> Beek </A>@ZorkMUD, Lima Bean, IdeaExchange, TMI-2, and elsewhere </ADDRESS>