// The goblin Newbie Area // Made by Tek and Allonon May 1995 #include "path.h"; inherit "/std/room"; void setup() { // Descriptions... set_short("Realm of the Goblin: Gloomy Tunnels"); set_light(20); set_zone("newbie_tunnels"); set_long("\nRealm of the Goblin: Gloomy Tunnels\n\n" " The tunnel floor here is littered with trash and goblin feces" " mixed in with large amounts of trash and rotting food. It reminds" " you of home. The voices comming from camp to the west have gotten" " louder, as if they are arguing about something.\n\n"); add_property("no_undead",1); add_sound("voices", " You hear several talking about dinner...old meat"); add_smell("air", "You smell death to the west!!!!!!!!!!!!"); add_item(({"floor"}), " The floor appears to be littered with all kinds of trash and goblin waste.\n"); add_item(({"trash"}), "Piles of useless waste, and bones.\n"); add_item(({"feces"}), " You are really disgusting even for a goblin.\n"); add_item(({"food"}), "All of this food is coverd with a thick green moss. You might be able to eat it.\n"); add_item(({"wall"}), "The walls here are dark and damp. They are covered " "with moss and fungus. Some places there are " "bodily wastes smeared up on the walls. The " "sight of it is disgusting.\n"); add_item(({"moss", "fungus"}), "The moss and fungus probably grow here " "because the walls are so damp and wet.\n"); // Items... add_exit("east","/d/newbie/goblin/rooms/ngob11.c","path"); add_exit("west","/d/newbie/goblin/rooms/ngob13.c","path"); // Exits... add_clone(CHAR+"drole.c",2); } /* setup() */