/* For chaotic neutral we need a combination of light and darkness with winds, noise, voices, and other things that create an atmosphere of chaos. I've decided to try to combine nature with darkness for a cross between good evil. We'll see how it works... Guilo Forgebane [The Bearded One] */ inherit "/std/sacroom"; void setup() { set_light(50); add_property("no_clean_up",1); set_short("The Cathedral of Chaotic Neutral."); set_long("\nThe Cathedral of Chaotic Neutral: Shrine of Confusion.\n\n" " A huge waterfall cascades down a barren rock wall creating a " "dampness that permeates your clothing and a roaring that drills " "into your skull. The overcast skies make it hard to see and the " "clouds constantly threaten rain. A strong wind whips through " "the area with such force that you are constantly trying to keep " "your balance. Life is abundant here but it has been changed " "somehow. Insects buzz around you constantly and you find it " "difficult to concentrate. A precariously balanced altar lies in " "the center of this area.\n" "\n"); add_feel(({"dampness","damp"}), " The mist from the waterfall flows through the area carried " "by the wind. It soaks through your clothes in moments but it " "is not cold and uncomfortable. The whole area is rather dreary " "but not unbearable.\n" "\n"); add_feel(({"wind"}), " You stagger against the blast of the wind. It is not a cold " "or chilling wind, but rather warm and somehow comforting. The " "force of it drives through you and makes it hard to think " "straight, however. You slowly start to become disoriented.\n" "\n"); add_sound(({"roaring","waterfall","wind","winds"}), " Sound crashes from all around you. The waterfall roars " "with a deafening force and combined with the howling wind you " "quickly lose your train of thought. All you can think of is " "how you wish the world would just calm down and let you get " "your bearings again.\n" "\n"); add_item(({"waterfall"}), " As you approach the waterfall the spray from the cascading " "waters grows thicker. The waterfall is so large it nearly " "covers the entire rock face. The water is crystal clear and " "rather beautiful in a destructive way.\n" "\n"); add_item(({"rock","wall","rock wall"}), " The rock wall is large and grey. You notice that the stone " "must be a form of slate, very hard but rather plain in color. " "The only purpose for this wall seems to be the creation of the " "waterfall.\n" "\n"); add_item(({"skies","clouds"}), " You strain your neck to look into the skies and the heart " "of a thretening storm. It hasn't struck yet but you can see " "the potential forces lying in wait just beyond this area.\n" "\n"); add_item(({"wind"}), " You stagger against the blast of the wind. It is not a cold " "or chilling wind, but rather warm and somehow comforting. The " "force of it drives through you and makes it hard to think " "straight, however. You slowly start to become disoriented.\n" "\n"); add_item(({"life"}), " Life is abundant here but somehow it's been changed. The " "plants are twisted and gnarled but healthy. The animals are " "well fed but very timid and afraid. You decide that life here " "must be a harsh mistress indeed.\n" "\n"); add_item(({"insects"}), " Insects buzz around you unceasingly. They seem to be " "immune to the effects of the winds. They seem to exist for the " "sole purpose of annoying you and any who enter here.\n" "\n"); set_god_here("bivins"); add_exit("east","/d/hoerk/belaern/s_jung/city/beach/beach18","path"); } /* setup */