#include "path.h" inherit "/std/room"; void setup() { set_short("Lizard Domain: Underwater\n"); set_light(LIGHT); add_property("no_undead",1); set_long("Lizard Domain: Underwater\n\n" " The floor of the ocean abruptly drops about two-hundred feet down into " "pitch blackness before you. The pressure down there would probably be sufficient " "to squash you like a grape. Deciding against this quick end, you quickly assess " "the remaining routes open as being to the West, Northwest, and North. " "\n\n"); add_item("water","The water is crystal clear, as is most ocean water in the " "tropical regions of the world. \n"); add_item("light","The sun above provides natural lighting beneath the surface " "of the waves.\n"); add_feel(({"sand","floor","ground"}),"The sand is very soft and worn from the " "continuous action of the waves.\n"); add_item(({"blackness","darkness","dark","cliff","drop","drop-off"}),"The drop-off " "before you is far to great to survive, and even if you did, the pressure down " "there would most likely kill you.\n"); add_item("grape","Actually, there isn't a grape here. That's just a figure of speech.\n"); add_exit("west",WATER+"water2.c","path"); add_exit("northwest",WATER+"water7.c","path"); add_exit("north",WATER+"water8.c","path"); }