#include "path.h" inherit "/std/room"; void setup () { add_property("no_undead",1); set_short("Realm of the Elf: Eldevan's Back Room"); set_long("\n Realm of the Elf: Eldevan's Back Room\n\n" " You have entered Eldevan's workroom, where he constructs and " "repairs armour and weaponry. He is often found here, working " "diligently at his craft.\n"); /*Master Eldevan must of needs be in this room...it is in my mind that *given the correct command, he will lead the interested player down into *the hidden mithril smithy. At the base of the trunk will be another *sentry...Should a player approach this sentry without Eldevan, he shall *attack immediately. The sentry should be most puissant at arms, for he *doth protect the most precious craft of Elven armorers. An thou art *not able to create this thyself (because of thy current workload), *canst thou instruct me thus? */ set_light(60); /*well-lit room */ add_exit("east", ROOM + "smithyc", "door"); set_zone("elves"); }