inherit "/std/races/standard"; #include "light_defs.inc" void setup() { set_long("It was once alive, then it was dead, now its alive again.\n"); set_name("undead"); set_light_limits(0,200); add_property("undead",1); reset_get(); } void set_racial_bonuses() { previous_object()->adjust_bonus_str(1); previous_object()->adjust_bonus_con(1); } int query_skill_bonus(int lvl, string skill) { return 0; } string query_desc(object ob) { if((int)ob->query_gender() == 1) return "This fiend once lived, died, and now lives again!\n"; return "This fiend once lived, died, and now lives again!\n"; }