inherit "/std/races/standard";
#include "light_defs.inc"
void setup()
{
set_long("It was once alive, then it was dead, now its alive again.\n");
set_name("undead");
set_light_limits(0,200);
add_property("undead",1);
reset_get();
}
void set_racial_bonuses()
{
previous_object()->adjust_bonus_str(1);
previous_object()->adjust_bonus_con(1);
}
int query_skill_bonus(int lvl, string skill)
{
return 0;
}
string query_desc(object ob)
{
if((int)ob->query_gender() == 1)
return "This fiend once lived, died, and now lives again!\n";
return "This fiend once lived, died, and now lives again!\n";
}