Rough plans for the Newbie Orc Area...Hitherto known as The Tower Grishnath. Located in the scenic Mithril Mountains, the Tower of Grishnath is hoped to be a wonderful spot for the death, and possible advancement of Newbie adventurers.... Enough of the bull...here's the deal...It's a tower situated on a mountain. It's gotta have lots of nasty orcs, a spider or two, a couple good weapons to fend 'em off, and a leader of the nasties. The leader might as well be an orc, and thus have the stereotypical Orc_slayer quest. Well, not stereotypical The map I made is very basic, and any improvements/additions are most welcome. The map is also incomplete...there's going to be two more levels on the top, hence a tower, and a level or two below...A dungeon. Just moving around the place should be a quest unto itself. Certain keys to unlock doors should be hidden, or protected by orcs. Trap doors, and secret exits/entrances would be very cool. Also, using a rope to get down certain more advanced areas I think would make the area be more appealing, once the newbies aquire the skill. 'I've already started filling out the descrips of the areas. The room orc41.c is a pretty good example of how detailed everything should be. If you want to make seperate objects for parts of refuse, or other worthless (or not so worthless) items, more power to you. Here's a list of some things that should be in the rooms. I'll list em by Number... rooms orc40 - orc30 there should be increasingly nasty descriptions of the tower. Also, there should be something in the way of saying there's a fell, red light coming out of the topmost pinacle of the tower. This is a roving light which the orcs use to spot their enemies. room orc26 A secret passage is here that leads (underground) to the dungeons. It should be guarded, but not so heavily as the main entrance. Also, the passage does not end at room orc08, but the room under it, as there's a staircase going down in that room. How the secret passage is to be concealed, I haven't given thought to. Perhaps a hollow stump with ladder rungs, or a thorny bush that conceals it and can be pushed aside. rooms orc31 - 23 This is a winding staircase cut into the face of the mountain. It should be wide and get narrower as the climb to the tower progresses. It would be very cool to have a couple of orcs wandering on these stairs. I think making the orcs move, and set_zone()ing the stairs would do the trick. room orc21 This is a landing, and just before the entrance to the tower. it should be littered with several rotting corpses, and generally nasty, but with no guards...why? Well..cos... room orc19 Has "The Guardian." I haven't given thought to this either... But a Tolkien-like "Silent Watcher" type creature will serve. Basically, we could have the player speak a password to get stairway) The password should change every reset. rooms orc02 - orc17 Should all be standard castle-type rooms, except They should all be dark. Orcs as a rule do not love light and in the refuse somewhere along the way, a couple torches should be available. Maybe a treasure room (guarded, and without much booty) should be in here. No kitchen will be needed, since orccs tend to feed on themselves, or their prey. room orc01 A stairway going up to the next level should be here. room orc08 A Stairway going down should be in here. That's about it. If you wanna put in dead-ends, or fill it out more in any way, well, I'm not an expert, so by all means do so! If you think this area is total shit, well, we're open to suggestions. This is the only thing put forth so far though, so this is what we're working with currently. Thanks for playing, Benedick. through. (The password will be carried on an orc on the