#include "path.h" inherit "/std/room"; void setup() { set_short("Lizard Domain: Underwater\n"); set_light(LIGHT); add_property("no_undead",1); set_long("Lizard Domain: Underwater\n\n" " The ocean floor takes a rather steep dip to the East. Namingly, one that is " "straight down into darkness. There is also a very narrow underwater land bridge " "which seems to attach to the lagoon at this point and lead off to the North. " "\n\n"); add_item("water","The water is crystal clear, as is most ocean water in the " "tropical regions of the world. \n"); add_item("light","The sun above provides natural lighting beneath the surface " "of the waves.\n"); add_feel(({"sand","floor","ground"}),"The sand is very soft and worn from the " "continuous action of the waves.\n"); add_item(({"bridge","land bridge","underwater bridge"}),"This narrow passage of " "rocks is all that remains from where the volcano originally formed the Crescent " "island.\n"); add_item(({"dip","cliff","fall"}),"This is one dip you're glad you see the signs for " "ahead of time. It looks to be over 400 feet or more straight down.\n"); add_exit("southwest",WATER+"water10.c","path"); add_exit("north",WATER+"water14.c","path"); add_exit("west",WATER+"water12.c","path"); add_exit("south",WATER+"water11.c","path"); }