#include "path.h" inherit "/std/outside"; void setup() { set_short("The Elven Forest \n"); set_light(LIGHT); add_property("no_undead",1); set_long("The Elven Forest. \n\n" "The forest here is totally silent, making your noisy footsteps " "echo repeatedly between the trees. Total silence is not something " "one would expect in the middle of the forest. You wonder why the " "animals all seem to keep away from this area." "\n\n"); add_clone(CHAR+"sprite.c",1); add_item(({"tree","trees","forest"}),TREE); add_sound(({"birds","wildlife","bird","songs"}),BIRDS); add_feel(({"ground","dirt","floor"}),GROUND); add_exit("southeast",ROOMS+"elf2.c","path"); add_exit("north",ROOMS+"hp1.c","hidden"); modify_exit("north",({"function","go_north"})); } int go_north() { if(this_player()->query_level()<3) { notify_fail("You dont see an exit to your north."); return 0; } tell_object(this_player(), "You grin as you now notice a small opening in the brush to the north.\n"); return 1; }