#include "path.h" inherit ROOM+"baseroom"; void setup() { my_setup(); set_short("Realm of the Lizard : Swamp"); set_long("Realm of the Lizard : Swamp.\n\n" "You are knee deep in a green murky swamp. " "The surface of the swamp is covered with a slimy film that sticks to everything it touches. " "The water is dark and gloomy, supporting no life. " "Dark skeletons are all thats left of a once thriving forest.\n\n"); set_light(80); add_exit("west",ROOMS"swamp09.c","path"); add_exit("northwest",ROOMS"swamp08.c","path"); add_exit("north",ROOMS"swamp10.c","path"); // add_exit("east",ROOMS"path01.c","path"); // add_exit("south",ROOMS"path15.c","path"); }