inherit "/std/room.c"; #include "path.h" void setup() { set_short("Cave of Gloom: Passage\n"); set_long("Cave of Gloom: Passage\n" " In this area, the walls all seem to be losing their webbing, and where " "gossamer once was, it is being replaced with dripping water. The atmosphere of the " "cave has taken on a musty, ancient feeling. This, along with the almost total " "lack of light makes the whole time down here even less bearable. " "\n\n"); set_light(80); add_item("wall","Upon further inspection, the brown substance on the wall appears to be dried blood.\n"); add_item("moss","The phospherescent moss covers the cave in small patches"+ "imbedded into the ceiling providing barely enough light to see.\n"); add_feel("wall","The wall is slimy to the touch.\n"); add_smell("cave","The cave smells musky and earthy, the way all caves smell.\n"); add_feel("moss","Try as you might, the moss is too high to reach.\n"); add_clone(CHAR+"baby_spider",2); add_exit("south",CAVES+"cave2.c","path"); add_exit("north",CAVES+"cave7.c","path"); }