#include "path.h"; inherit "obj/monster.c"; void setup(){ set_name("sprite"); set_short("Sprite"); set_long("This is a small winged creature. She has a vaguely human " "shape, but is a good deal smaller and she has fragile gossamer wings " "on her back. Obviously, she makes her home here in the clearing. \n"); set_random_stats(3,10); set_level(3); set_gender(2); add_clone("/baseobs/weapons/knife.c",1); this_object()->init_equip(); adjust_money(5+random(15),"copper"); }