// borrowed from Mist with his permission.
inherit "/obj/monster";
#include "path.h"
#define AN attacker->query_cap_name()
#define DN defender->query_cap_name()
void setup() {
set_name("farmer");
set_short("Farmer");
set_long("As you look at the farmer he shies away. The farmer "
"doesn't appear to enjoy company much. After failing in "
"his attempt to become a Grimbrand Cleric he decided to "
"stick to the thing he knew best.\n"
"\n");
set_gender(1);
set_race("duergar");
set_guild("fighter");
set_random_stats(1, 6);
adjust_dex(9);
adjust_int(4);
adjust_wis(4);
adjust_str(16);
adjust_cha(9);
set_level(12);
set_al(random(10));
set_wimpy(0);
add_move_zone("farm");
load_chat(50, ({
1, "'Look out for the Mushrooms, your stepping on them!!",
1, ":tends his field."
}));
load_a_chat(100, ({
1, ":howls with pain.",
1, ":tries to hurt you.",
1, ":tries to kill you"
}));
adjust_money(random(3), "gold");
set_move_after(10,20);
clone_object(WEAPONS+"dhoe")->move(this_object());
command("equip");
}