// The goblin Newbie Area // Made by Tek and Allonon May 1995 #include "path.h"; inherit "/std/room"; object *npc; void setup() { // Descriptions... set_short("Realm of the Goblin: Kobold Camp"); set_light(20); set_zone("newbie_tunnels"); set_long("\nRealm of the Goblin: Kobold Camp\n\n" " The tunnel comes to a dead end here. There are several young kobolds " "here arguing about where they are going to get some fresh for dinner." " As you enter the room they all become very quite and peer at you." " From the way they are looking at you, you get a good idea of what they are thinking" " You begin to think that you should run.\n\n"); add_property("no_undead",1); add_item(({"floor"}), " The floor appears to be littered with all kinds of trash and goblin waste.\n"); add_item(({"trash"}), "Piles of useless waste, and bones.\n"); add_item(({"feces"}), " You are really disgusting even for a goblin.\n"); add_item(({"food"}), "All of this food is coverd with a thick green moss. You might be able to eat it.\n"); add_item(({"wall"}), "The walls here are dark and damp. They are covered " "with moss and fungus. Some places there are " "bodily wastes smeared up on the walls. The " "sight of it is disgusting.\n"); add_item(({"moss", "fungus"}), "The moss and fungus probably grow here " "because the walls are so damp and wet.\n"); // Items... add_exit("east","/d/newbie/goblin/rooms/ngob12.c","path"); // Exits... npc=allocate(4); } /* setup() */ void reset() { int i; for(i = 0; i < sizeof(npc); i++) { if(!npc[i]) { npc[i]=clone_object("/d/newbie/goblin/npcs/kobold.c"); npc[i]->move(this_object()); } } } void dest_me() { int i; for(i = 0; i < sizeof(npc); i++) { if( npc[i] ) npc[i]->dest_me(); } ::dest_me(); }