inherit "/obj/monster";
#include "path.h";
void setup()
{
set_name("thrakis");
set_short("Thrakis");
set_race("goblin");
set_gender(1);
set_long("This is Thrakis the goblin smithy. He is "
"lounging around, not really trying to work. "
"He looks like he was up late last night, probably hanging out in the tavern. "
"\n\n");
load_chat(170,
({
1, "Thrakis asks, 'Have you seen the beautiful waterfall near here?'",
1, "Thrakis says, 'Don't play around in the river.'",
1, "Thrakis says, 'Watch out for quippers.'",
}) );
load_a_chat(20,
({
1, "DIE TRAITOR!!!!!",
1, "Leave me alone!",
1, "Get out of here, NOW!",
}) );
//set_guild_ob("/std/guilds/warriors/fighter");
set_level(8);
set_wimpy(0);
clone_object(WEAPON+"short_sword.c")->move(this_object());
clone_object(ARMOR+"leather.c")->move(this_object());
clone_object(ARMOR+"helmet.c")->move(this_object());
command("equip");
} /* setup */
void do_death(object att)
{
tell_object(att, "AAARRRRGGGHHH!");
::do_death(att);
}