inherit "/obj/monster";
#include "path.h";
void setup()
{
set_name("parham");
set_short("Parham");
set_race("goblin");
set_gender(1);
set_long("The nasty, ugly, greasy Goblin man that stands before you "
"is Parham the owner of this shop. He is quite dirty and smelly even for "
"a goblin. You can hardly stand near him because he smells so bad. "
"\n\n");
load_a_chat(20,
({
1, "DIE TRAITOR!!!!!",
1, "Leave me alone!",
1, "Get out of here, NOW!",
}) );
//set_guild_ob("/std/guilds/warriors/fighter");
set_level(8);
set_wimpy(0);
clone_object(WEAPON+"morning_star.c")->move(this_object());
clone_object(ARMOR+"leather.c")->move(this_object());
command("equip");
} /* setup */
void do_death(object att)
{
tell_object(att, "AAARRRRGGGHHH!");
::do_death(att);
}