// whimpy kobold
inherit "/obj/monster";
#include "path.h"
void setup() {
set_name("Bentneck");
add_alias("bentneck");
set_short("Bentneck");
set_long("A skinny half-starved kobold, he is covered in dirt and grime, only a problem in large numbers.\n");
set_race("kobold");
set_level(7 + random(1));
set_gender(1);
set_wimpy(0);
set_random_stats(9, 14);
set_al(-100+random(10));
adjust_money(25+random(8), "copper");
load_chat(90,
({
1, "'The key!! The key!! The key!!!!!",
1, "@grunt",
1, "' Are you looking for the key?",
1,"'You must follow the water to find you passage to manhood!!!"
}));
load_a_chat(80,
({
1, "'YOU'RE GONNA TASTE GOOD.",
1, "'Let's see who's boss here $acname$",
1, "'Ughh!",
1, "'I was wrong to help you!!!!!!"
}));
if(random(2))
new(ARMOR+"cloak.c")->move(this_object());
else
new(ARMOR+"leather.c")->move(this_object());
new("/d/newbie/goblin/weapons/fork.c")->move(this_object());
this_object()->init_equip();
} /* setup() */