// Goblin made by TEK
inherit "/obj/monster";
#include "path.h"
void setup() {
set_name("Goblin");
add_alias("goblin");
set_short("goblin");
set_main_plural("goblins");
add_plural("goblins");
set_long("This is a dull orange goblin with red eyes. Dressed in "
"dark soiled leather.\n");
set_race("goblin");
set_level(3);
set_wimpy(0);
set_random_stats(5, 14);
set_al(100-random(10));
adjust_money(4+random(8), "copper");
load_chat(99,
({
1, "@spits",
1, "@grunt",
1, "'Wanna fight?"
}));
load_a_chat(99,
({
1, "'I'll show you!!!",
1, "'Ughh!",
1, "Goblin tries to hurt you"
}));
new(ARMOR+"leather.c")->move(this_object());
new(WEAPON+"dagger.c")->move(this_object());
this_object()->init_equip();
} /* setup() */