// Animals in the swamp... inherit "/obj/monster"; void setup() { set_race("monster"); set_long("It's just an animal.\n"); set_random_stats(6, 18); /* ob->set_wimpy(10); */ switch(random(6)) { case 0: set_name("dog"); set_short("swamp dog"); add_adjective("swamp"); set_main_plural("dogs"); set_gender(0); set_level(-1+random(2)); break; case 1: set_name("boar"); set_short("wild boar"); add_adjective("wild"); set_main_plural("boars"); set_gender(0); set_level(1+random(2)); break; case 2: set_name("toad"); set_short("green toad"); add_adjective("green"); set_main_plural("toads"); set_gender(0); set_level(-1+random(2)); break; case 3: set_name("crawler"); set_short("carrion crawler"); add_adjective("carrion"); set_main_plural("carrion crawlers"); set_gender(0); set_level(random(3)); break; case 4: set_name("lamprey"); set_short("land lamprey"); set_long("It looks like a leech ending in a row of teeth.\n"); add_adjective("land"); set_main_plural("land lampreys"); set_gender(0); set_level(1+random(3)); break; case 5: set_name("leech"); set_short("giant leech"); add_adjective("giant"); set_main_plural("giant leeches"); set_gender(0); set_level(2); break; } } /* setup() */