// Goblin! *puke*
inherit "/obj/monster";
void setup() {
set_name("goblin");
add_adjective("ugly");
add_adjective("little");
set_al(30);
set_short("goblin");
set_main_plural("goblins");
set_random_stats(6, 18);
set_long("Just an ugly little humanoid.\n");
set_aggressive(1);
adjust_money(random(10),"brass");
set_join_fight_mess("A goblin gleefully throws itself into combat.\n");
set_race("goblin");
set_level(random(2));
set_wimpy(0);
load_chat(10,
({
1, "'Bree-yark argchr ?",
1, "@grin evilly at $lname$",
}));
load_a_chat(30,
({
1, "'BREE-YARK, BREE-YARK!",
1, "'Grrrrrrrr!!!",
1, ":tries to bite you."
}));
new("/baseobs/weapons/dagger")->move(this_object());
if(random(2))
new("/baseobs/armours/leather")->move(this_object());
this_object()->init_equip();
} /* setup() */