skylib_fluffos_v3/
skylib_fluffos_v3/bin/
skylib_fluffos_v3/bin/db/
skylib_fluffos_v3/fluffos-2.9-ds2.04/
skylib_fluffos_v3/fluffos-2.9-ds2.04/ChangeLog.old/
skylib_fluffos_v3/fluffos-2.9-ds2.04/Win32/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/simuls/
skylib_fluffos_v3/fluffos-2.9-ds2.04/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/clone/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/command/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/data/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/etc/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/master/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/log/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/compiler/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/efuns/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/operators/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/u/
skylib_fluffos_v3/fluffos-2.9-ds2.04/tmp/
skylib_fluffos_v3/fluffos-2.9-ds2.04/windows/
skylib_fluffos_v3/mudlib/
skylib_fluffos_v3/mudlib/cmds/
skylib_fluffos_v3/mudlib/cmds/admin/
skylib_fluffos_v3/mudlib/cmds/guild-race/
skylib_fluffos_v3/mudlib/cmds/living/broken/
skylib_fluffos_v3/mudlib/cmds/player/group_cmds/
skylib_fluffos_v3/mudlib/cmds/playtester/
skylib_fluffos_v3/mudlib/d/admin/
skylib_fluffos_v3/mudlib/d/admin/room/
skylib_fluffos_v3/mudlib/d/admin/room/we_care/
skylib_fluffos_v3/mudlib/d/admin/save/
skylib_fluffos_v3/mudlib/d/admin/text/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/buildings/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/map/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/roads/
skylib_fluffos_v3/mudlib/d/learning/chars/
skylib_fluffos_v3/mudlib/d/learning/functions/
skylib_fluffos_v3/mudlib/d/learning/handlers/
skylib_fluffos_v3/mudlib/d/learning/help_topics/
skylib_fluffos_v3/mudlib/d/learning/help_topics/npcs/
skylib_fluffos_v3/mudlib/d/learning/help_topics/objects/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/RCS/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/crowd/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/situations/
skylib_fluffos_v3/mudlib/d/learning/save/
skylib_fluffos_v3/mudlib/d/learning/school/
skylib_fluffos_v3/mudlib/d/learning/school/add_sc/
skylib_fluffos_v3/mudlib/d/learning/school/characters/
skylib_fluffos_v3/mudlib/d/learning/school/general/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/basic_commands/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/edtutor/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/unix_tutor/
skylib_fluffos_v3/mudlib/d/learning/school/items/
skylib_fluffos_v3/mudlib/d/learning/school/npc_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/room_basic/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/situations/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/terrain_tutor/
skylib_fluffos_v3/mudlib/d/learning/text/
skylib_fluffos_v3/mudlib/d/liaison/
skylib_fluffos_v3/mudlib/d/mudlib/
skylib_fluffos_v3/mudlib/d/mudlib/changes/
skylib_fluffos_v3/mudlib/d/playtesters/
skylib_fluffos_v3/mudlib/d/playtesters/effects/
skylib_fluffos_v3/mudlib/d/playtesters/handlers/
skylib_fluffos_v3/mudlib/d/playtesters/items/
skylib_fluffos_v3/mudlib/d/sage/
skylib_fluffos_v3/mudlib/doc/
skylib_fluffos_v3/mudlib/doc/creator/
skylib_fluffos_v3/mudlib/doc/driver/
skylib_fluffos_v3/mudlib/doc/driver/efuns/arrays/
skylib_fluffos_v3/mudlib/doc/driver/efuns/buffers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/calls/
skylib_fluffos_v3/mudlib/doc/driver/efuns/compile/
skylib_fluffos_v3/mudlib/doc/driver/efuns/filesystem/
skylib_fluffos_v3/mudlib/doc/driver/efuns/floats/
skylib_fluffos_v3/mudlib/doc/driver/efuns/functions/
skylib_fluffos_v3/mudlib/doc/driver/efuns/general/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mappings/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mixed/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mudlib/
skylib_fluffos_v3/mudlib/doc/driver/efuns/numbers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/parsing/
skylib_fluffos_v3/mudlib/doc/login/
skylib_fluffos_v3/mudlib/doc/lpc/basic_manual/
skylib_fluffos_v3/mudlib/doc/lpc/intermediate/
skylib_fluffos_v3/mudlib/doc/new/add_command/
skylib_fluffos_v3/mudlib/doc/new/events/
skylib_fluffos_v3/mudlib/doc/new/handlers/
skylib_fluffos_v3/mudlib/doc/new/living/race/
skylib_fluffos_v3/mudlib/doc/new/living/spells/
skylib_fluffos_v3/mudlib/doc/new/object/
skylib_fluffos_v3/mudlib/doc/new/player/
skylib_fluffos_v3/mudlib/doc/new/room/guild/
skylib_fluffos_v3/mudlib/doc/new/room/outside/
skylib_fluffos_v3/mudlib/doc/new/room/storeroom/
skylib_fluffos_v3/mudlib/doc/object/
skylib_fluffos_v3/mudlib/doc/playtesters/
skylib_fluffos_v3/mudlib/doc/policy/
skylib_fluffos_v3/mudlib/doc/weapons/
skylib_fluffos_v3/mudlib/global/
skylib_fluffos_v3/mudlib/global/creator/
skylib_fluffos_v3/mudlib/handlers/
skylib_fluffos_v3/mudlib/include/casino/
skylib_fluffos_v3/mudlib/include/cmds/
skylib_fluffos_v3/mudlib/include/effects/
skylib_fluffos_v3/mudlib/include/npc/
skylib_fluffos_v3/mudlib/include/room/
skylib_fluffos_v3/mudlib/include/shops/
skylib_fluffos_v3/mudlib/net/daemon/
skylib_fluffos_v3/mudlib/net/daemon/chars/
skylib_fluffos_v3/mudlib/net/inherit/
skylib_fluffos_v3/mudlib/net/obj/
skylib_fluffos_v3/mudlib/net/obj/BACKUPS/
skylib_fluffos_v3/mudlib/obj/amulets/
skylib_fluffos_v3/mudlib/obj/armours/plate/
skylib_fluffos_v3/mudlib/obj/b_day/
skylib_fluffos_v3/mudlib/obj/clothes/transport/horse/
skylib_fluffos_v3/mudlib/obj/faith/symbols/
skylib_fluffos_v3/mudlib/obj/fungi/
skylib_fluffos_v3/mudlib/obj/gatherables/
skylib_fluffos_v3/mudlib/obj/instruments/
skylib_fluffos_v3/mudlib/obj/media/
skylib_fluffos_v3/mudlib/obj/misc/player_shop/
skylib_fluffos_v3/mudlib/obj/monster/godmother/
skylib_fluffos_v3/mudlib/obj/monster/transport/
skylib_fluffos_v3/mudlib/obj/rings/
skylib_fluffos_v3/mudlib/obj/scabbards/
skylib_fluffos_v3/mudlib/obj/spells/
skylib_fluffos_v3/mudlib/obj/stationery/
skylib_fluffos_v3/mudlib/obj/stationery/envelopes/
skylib_fluffos_v3/mudlib/obj/toys/
skylib_fluffos_v3/mudlib/obj/vessels/
skylib_fluffos_v3/mudlib/obj/weapons/axes/
skylib_fluffos_v3/mudlib/obj/weapons/chains/
skylib_fluffos_v3/mudlib/obj/weapons/maces/BACKUPS/
skylib_fluffos_v3/mudlib/save/autodoc/
skylib_fluffos_v3/mudlib/save/book_handler/
skylib_fluffos_v3/mudlib/save/books/history/calarien/
skylib_fluffos_v3/mudlib/save/mail/
skylib_fluffos_v3/mudlib/save/new_soul/data/
skylib_fluffos_v3/mudlib/save/parcels/
skylib_fluffos_v3/mudlib/save/playerinfo/
skylib_fluffos_v3/mudlib/save/players/d/
skylib_fluffos_v3/mudlib/save/players/s/
skylib_fluffos_v3/mudlib/save/random_names/
skylib_fluffos_v3/mudlib/save/random_names/data/
skylib_fluffos_v3/mudlib/save/terrains/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_desert/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_grassy_field/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_mountain/
skylib_fluffos_v3/mudlib/save/todo_lists/
skylib_fluffos_v3/mudlib/secure/
skylib_fluffos_v3/mudlib/secure/cmds/admin/
skylib_fluffos_v3/mudlib/secure/cmds/lord/
skylib_fluffos_v3/mudlib/secure/config/
skylib_fluffos_v3/mudlib/secure/handlers/autodoc/
skylib_fluffos_v3/mudlib/secure/handlers/intermud/
skylib_fluffos_v3/mudlib/secure/include/global/
skylib_fluffos_v3/mudlib/secure/save/
skylib_fluffos_v3/mudlib/secure/save/handlers/
skylib_fluffos_v3/mudlib/secure/std/
skylib_fluffos_v3/mudlib/secure/std/classes/
skylib_fluffos_v3/mudlib/secure/std/modules/
skylib_fluffos_v3/mudlib/std/creator/
skylib_fluffos_v3/mudlib/std/dom/
skylib_fluffos_v3/mudlib/std/effects/
skylib_fluffos_v3/mudlib/std/effects/external/
skylib_fluffos_v3/mudlib/std/effects/fighting/
skylib_fluffos_v3/mudlib/std/effects/magic/
skylib_fluffos_v3/mudlib/std/effects/magic/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/other/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/priest/
skylib_fluffos_v3/mudlib/std/effects/room/
skylib_fluffos_v3/mudlib/std/environ/
skylib_fluffos_v3/mudlib/std/guilds/
skylib_fluffos_v3/mudlib/std/guilds/old/
skylib_fluffos_v3/mudlib/std/languages/
skylib_fluffos_v3/mudlib/std/liquids/
skylib_fluffos_v3/mudlib/std/npc/
skylib_fluffos_v3/mudlib/std/npc/goals/
skylib_fluffos_v3/mudlib/std/npc/goals/basic/
skylib_fluffos_v3/mudlib/std/npc/goals/misc/
skylib_fluffos_v3/mudlib/std/npc/plans/
skylib_fluffos_v3/mudlib/std/npc/plans/basic/
skylib_fluffos_v3/mudlib/std/npc/types/
skylib_fluffos_v3/mudlib/std/npc/types/helper/
skylib_fluffos_v3/mudlib/std/npcs/
skylib_fluffos_v3/mudlib/std/outsides/
skylib_fluffos_v3/mudlib/std/races/shadows/
skylib_fluffos_v3/mudlib/std/room/basic/BACKUPS/
skylib_fluffos_v3/mudlib/std/room/basic/topography/
skylib_fluffos_v3/mudlib/std/room/controller/
skylib_fluffos_v3/mudlib/std/room/inherit/topography/
skylib_fluffos_v3/mudlib/std/room/topography/area/
skylib_fluffos_v3/mudlib/std/room/topography/iroom/
skylib_fluffos_v3/mudlib/std/room/topography/milestone/
skylib_fluffos_v3/mudlib/std/shadows/curses/
skylib_fluffos_v3/mudlib/std/shadows/disease/
skylib_fluffos_v3/mudlib/std/shadows/fighting/
skylib_fluffos_v3/mudlib/std/shadows/healing/
skylib_fluffos_v3/mudlib/std/shadows/magic/
skylib_fluffos_v3/mudlib/std/shadows/poison/
skylib_fluffos_v3/mudlib/std/shadows/room/
skylib_fluffos_v3/mudlib/std/shops/controllers/
skylib_fluffos_v3/mudlib/std/shops/objs/
skylib_fluffos_v3/mudlib/std/shops/player_shop/
skylib_fluffos_v3/mudlib/std/socket/
skylib_fluffos_v3/mudlib/std/soul/d/
skylib_fluffos_v3/mudlib/std/soul/e/
skylib_fluffos_v3/mudlib/std/soul/i/
skylib_fluffos_v3/mudlib/std/soul/j/
skylib_fluffos_v3/mudlib/std/soul/k/
skylib_fluffos_v3/mudlib/std/soul/l/
skylib_fluffos_v3/mudlib/std/soul/n/
skylib_fluffos_v3/mudlib/std/soul/o/
skylib_fluffos_v3/mudlib/std/soul/q/
skylib_fluffos_v3/mudlib/std/soul/r/
skylib_fluffos_v3/mudlib/std/soul/u/
skylib_fluffos_v3/mudlib/std/soul/v/
skylib_fluffos_v3/mudlib/std/soul/y/
skylib_fluffos_v3/mudlib/std/soul/z/
skylib_fluffos_v3/mudlib/std/stationery/
skylib_fluffos_v3/mudlib/w/
skylib_fluffos_v3/mudlib/w/default/
skylib_fluffos_v3/mudlib/w/default/armour/
skylib_fluffos_v3/mudlib/w/default/clothes/
skylib_fluffos_v3/mudlib/w/default/item/
skylib_fluffos_v3/mudlib/w/default/npc/
skylib_fluffos_v3/mudlib/w/default/room/
skylib_fluffos_v3/mudlib/w/default/weapon/
skylib_fluffos_v3/mudlib/www/
skylib_fluffos_v3/mudlib/www/java/
skylib_fluffos_v3/mudlib/www/secure/
skylib_fluffos_v3/mudlib/www/secure/lpc/advanced/
skylib_fluffos_v3/mudlib/www/secure/lpc/intermediate/
skylib_fluffos_v3/win32/
/**
 * This class has all the stuff for anything which can damage something
 * else, this is included into living and weapons.
 * @author Pinkfish.
 */
#include <weapon.h>

nosave string *attack_names;
nosave mixed *attack_data;
nosave mapping special_messages;

void create() {
   attack_names = ({ });
   attack_data = ({ });
   special_messages = ([ ]);
} /* create() */

string *query_attack_names() { return copy( attack_names ); }
mixed *query_attack_data() { return copy( attack_data ); }
mapping query_special_messages() { return copy( special_messages ); }

/**
 * This method adds a special attack message set onto the weapon.  The type
 * and name are around this way to correspond
 * to the parameters to add_attack.
 * @see /std/weapon.mess
 * @param name the name of the attack (0 for none)
 * @param type the type of attack
 * @param data the attack data
 * @see query_special_message()
 * @example
 * inherit "/obj/weapon";
 *
 * void setup() {
 *   ...
 *   add_attack_message("gumboot", "blunt", ({
 *      20, ({
 *         "You gumboot $hcname$ lightly with your $wcname$.\n",
 *         "$mcname$ gumboots you lightly with $mposs$ $wcname$.\n",
 *         "$mcname$ gumboots $hcname$ lightly with $mposs$ $wcname$.\n"}),
 *       60, ({
 *         "You gumboot $hcname$ with your $wcname$.\n",
 *         "$mcname$ gumboots you with $mposs$ $wcname$.\n",
 *         "$mcname$ gumboots $hcname$ with $mposs$ $wcname$.\n"}),
 *       0, ({ // default message
 *         "You gumboot $hcname$ heavily with your $wcname$.\n",
 *         "$mcname$ gumboots you heavily with $mposs$ $wcname$.\n",
 *         "$mcname$ gumboots $hcname$ heavily with $mposs$ $wcname$.\n"}));
 *   ...
 * } /\* setup() *\/
 */
void add_attack_message(string name, string type, string *data) {
   string nam;

   nam = type;
   if (name) {
      nam += "-" + name;
   }
   special_messages[nam] = data;
} /* add_attack_message() */

/**
 * This method returns the attack message associated with the
 * type and name.  The type and name are around this way to correspond
 * to the parameters to add_attack.
 * @param name the name of the attack
 * @param type the type of the attack
 * @return the attack message array, 0 for none
 */
mixed *query_attack_message(string name, string type) {
   if (special_messages[type + "-" + name]) {
      return special_messages[type + "-" + name];
   }
   if (special_messages[type]) {
     return special_messages[type];
   }
   return 0;
} /* query_attack_message() */

/**
 * This method adds an attack onto the object.  The name of the attack
 * must be unique on each object.
 * @param a_name attack name
 * @param change the chance of it occuring
 * @param damage the damage it will do
 * @param type the type of the attack
 * @param skill the skill used by the attack
 * @param func the special function
 * @param bogus_1 errrr.
 * @param bogus_2 frog.
 * @see remove_attack()
 */
varargs int add_attack( string a_name, int chance, int *damage, string type,
      string skill, mixed func, mixed bogus_1, mixed bogus_2 ) {
   if ( stringp( bogus_1 ) ) {
      write( file_name( TO ) +" is using the obselete syntax "+
            "of add_attack.\n" );
      log_file( "BAD_ATTACK", file_name( TO ) +" made by "+
            file_name( previous_object() ) +"\n" );
      return 0;
   }
   if ( member_array( a_name, attack_names ) != -1 )
      return 0;
   attack_names += ({ a_name });
   attack_data += ({ chance, damage, type, skill, func });
   return 1;
} /* add_attack() */

/**
 * This method removes the attack of the given name.
 * @param a_name the name of the attack to remove
 * @see add_attack()
 */
void remove_attack( string a_name ) {
   int i;

   i = member_array( a_name, attack_names );
   if ( i == -1 )
      return;
   attack_names = delete( attack_names, i, 1 );
   attack_data = delete( attack_data, i * W_ARRAY_SIZE, W_ARRAY_SIZE );
} /* remove_attack() */

int modify_damage( int damage, string attack_name ) { return damage; }

int calc_attack( int number, int percent ) {
   int damage, *data;

   data = attack_data[ number * W_ARRAY_SIZE + W_DAMAGE ];
   damage = data[ F_FIXED ] + roll_MdN( data[ F_NUM ], data[ F_DIE ] );
   damage = (int)TO->modify_damage( damage,
         attack_names[ number ] );
   damage = ( damage * percent ) / 100;
   return damage;
} /* calc_attack() */

mixed *weapon_attacks( int percent, object target ) {
   int i, *order;
   mixed *attacks;
   if ( !percent )
      percent = 100;
   order = ({ });
   for ( i = 0; i < sizeof( attack_names ); i++ )
      order += ({ i });
   order = shuffle( order );
   attacks = ({ });
   for ( i = 0; i < sizeof( order ); i++ ) {
      if ( random( 100 ) <
            attack_data[ order[ i ] * W_ARRAY_SIZE + W_CHANCE ] ) {
         attacks += ({ calc_attack( order[ i ], percent ),
               attack_data[ order[ i ] * W_ARRAY_SIZE + W_SKILL ],
               attack_data[ order[ i ] * W_ARRAY_SIZE + W_TYPE ],
               attack_names[ order[ i ] ] });
      }
   }
   return attacks;
} /* weapon_attacks() */

void attack_function( string a_name, int damage, object attack_ob,
      object attack_by ) {
   int i;

   i = member_array( a_name, attack_names );
   if ( i == -1 ) {
      return;
   }
   i *= W_ARRAY_SIZE;
   if ( !attack_data[ i + W_FUNCTION ] ) {
      return;
   }
   if ( stringp( attack_data[ i + W_FUNCTION ] ) ) {
      call_other( TO, attack_data[ i + W_FUNCTION ],
            damage, attack_ob, attack_by, attack_data[ i + W_TYPE ], a_name );
   } else {
      call_other( attack_data[ i + W_FUNCTION ][ 1 ],
            attack_data[ i + W_FUNCTION ][ 0 ], damage, attack_ob, attack_by,
            attack_data[ i + W_TYPE ], a_name );
   }
} /* attack_function() */

/**
 * This method attempts to work out what type of weapon this is.
 * @return the weapon type
 */
string query_weapon_type() {
   int i;
   string type;

   for ( i = 0; i < sizeof( attack_data ); i += W_ARRAY_SIZE ) {
      if ( !type ) {
         type = attack_data[ i + W_SKILL ];
         continue;
      }
      if ( type != attack_data[ i + W_SKILL ] )
         return "mixed";
   }
   return type;
} /* query_weapon_type() */

/** @ignore yes */
mixed weapon_stats() {
   int i, j;
   string bit;
   mixed *ret;
   ret = ({ });
   for ( i = 0; i < sizeof( attack_data ); i += W_ARRAY_SIZE, j++ ) {
      ret += ({
         ({ "attack #"+ j, attack_names[ j ] }),
         ({ "   chance", attack_data[ i + W_CHANCE ] })
      });
      if ( attack_data[ i + W_DAMAGE ][ F_FIXED ] )
         bit = attack_data[ i + W_DAMAGE ][ F_FIXED ] +"+";
      else
         bit = "";
      if ( attack_data[ i + W_DAMAGE ][ F_NUM ] )
         bit += attack_data[ i + W_DAMAGE ][ F_NUM ] +"d"+
               attack_data[ i + W_DAMAGE ][ F_DIE ];
      else
         if ( attack_data[ i + W_DAMAGE ][ F_DIE ] )
            bit += "1d"+ attack_data[ i + W_DAMAGE ][ F_DIE ];
      ret += ({
         ({ "   damage", bit }),
         ({ "     type", attack_data[ i + W_TYPE ] }),
         ({ "    skill", attack_data[ i + W_SKILL ] })
      });
      if ( stringp( attack_data[ i + W_FUNCTION ] ) )
         ret += ({ ({ " function", attack_data[ i + W_FUNCTION ] }) });
      else
         if ( pointerp( attack_data[ i + W_FUNCTION ] ) )
            ret += ({
               ({ " function", attack_data[ i + W_FUNCTION ][ 0 ] }),
               ({ "called on", attack_data[ i + W_FUNCTION ][ 1 ] })
            });
   }
   return ret;
} /* weapon_stats() */

/** @ignore yes */
mixed stats() { return weapon_stats(); }