/* * add_command example room for the cre school * 27 Feb '02 by Avelan * * A room that has a note in it that you can tear. */ #include "defs.h" inherit ROOM_OBJ; object note; void setup(){ set_light(100); set_short("example room"); set_long("This room has a note in it that has an add_command" " that makes it possible to tear up the note. Pick up the note" " and do 'more note' to see how it is coded. The code has comments" " in it that are inside * marks, they aren't a part of the code" " obviously.\n"); add_exit("back",ADD_SC "start","path"); } /* setup() */ void reset(){ if(!note){ note = clone_object("/d/learning/school/items/note"); note->move(TO); } } /* reset() */