skylib_fluffos_v3/
skylib_fluffos_v3/bin/
skylib_fluffos_v3/bin/db/
skylib_fluffos_v3/fluffos-2.9-ds2.04/
skylib_fluffos_v3/fluffos-2.9-ds2.04/ChangeLog.old/
skylib_fluffos_v3/fluffos-2.9-ds2.04/Win32/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/simuls/
skylib_fluffos_v3/fluffos-2.9-ds2.04/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/clone/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/command/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/data/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/etc/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/master/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/log/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/compiler/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/efuns/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/operators/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/u/
skylib_fluffos_v3/fluffos-2.9-ds2.04/tmp/
skylib_fluffos_v3/fluffos-2.9-ds2.04/windows/
skylib_fluffos_v3/mudlib/
skylib_fluffos_v3/mudlib/cmds/
skylib_fluffos_v3/mudlib/cmds/admin/
skylib_fluffos_v3/mudlib/cmds/guild-race/
skylib_fluffos_v3/mudlib/cmds/living/broken/
skylib_fluffos_v3/mudlib/cmds/player/group_cmds/
skylib_fluffos_v3/mudlib/cmds/playtester/
skylib_fluffos_v3/mudlib/d/admin/
skylib_fluffos_v3/mudlib/d/admin/room/
skylib_fluffos_v3/mudlib/d/admin/room/we_care/
skylib_fluffos_v3/mudlib/d/admin/save/
skylib_fluffos_v3/mudlib/d/admin/text/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/buildings/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/map/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/roads/
skylib_fluffos_v3/mudlib/d/learning/chars/
skylib_fluffos_v3/mudlib/d/learning/functions/
skylib_fluffos_v3/mudlib/d/learning/handlers/
skylib_fluffos_v3/mudlib/d/learning/help_topics/
skylib_fluffos_v3/mudlib/d/learning/help_topics/npcs/
skylib_fluffos_v3/mudlib/d/learning/help_topics/objects/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/RCS/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/crowd/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/situations/
skylib_fluffos_v3/mudlib/d/learning/save/
skylib_fluffos_v3/mudlib/d/learning/school/
skylib_fluffos_v3/mudlib/d/learning/school/add_sc/
skylib_fluffos_v3/mudlib/d/learning/school/characters/
skylib_fluffos_v3/mudlib/d/learning/school/general/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/basic_commands/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/edtutor/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/unix_tutor/
skylib_fluffos_v3/mudlib/d/learning/school/items/
skylib_fluffos_v3/mudlib/d/learning/school/npc_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/room_basic/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/situations/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/terrain_tutor/
skylib_fluffos_v3/mudlib/d/learning/text/
skylib_fluffos_v3/mudlib/d/liaison/
skylib_fluffos_v3/mudlib/d/mudlib/
skylib_fluffos_v3/mudlib/d/mudlib/changes/
skylib_fluffos_v3/mudlib/d/playtesters/
skylib_fluffos_v3/mudlib/d/playtesters/effects/
skylib_fluffos_v3/mudlib/d/playtesters/handlers/
skylib_fluffos_v3/mudlib/d/playtesters/items/
skylib_fluffos_v3/mudlib/d/sage/
skylib_fluffos_v3/mudlib/doc/
skylib_fluffos_v3/mudlib/doc/creator/
skylib_fluffos_v3/mudlib/doc/driver/
skylib_fluffos_v3/mudlib/doc/driver/efuns/arrays/
skylib_fluffos_v3/mudlib/doc/driver/efuns/buffers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/calls/
skylib_fluffos_v3/mudlib/doc/driver/efuns/compile/
skylib_fluffos_v3/mudlib/doc/driver/efuns/filesystem/
skylib_fluffos_v3/mudlib/doc/driver/efuns/floats/
skylib_fluffos_v3/mudlib/doc/driver/efuns/functions/
skylib_fluffos_v3/mudlib/doc/driver/efuns/general/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mappings/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mixed/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mudlib/
skylib_fluffos_v3/mudlib/doc/driver/efuns/numbers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/parsing/
skylib_fluffos_v3/mudlib/doc/login/
skylib_fluffos_v3/mudlib/doc/lpc/basic_manual/
skylib_fluffos_v3/mudlib/doc/lpc/intermediate/
skylib_fluffos_v3/mudlib/doc/new/add_command/
skylib_fluffos_v3/mudlib/doc/new/events/
skylib_fluffos_v3/mudlib/doc/new/handlers/
skylib_fluffos_v3/mudlib/doc/new/living/race/
skylib_fluffos_v3/mudlib/doc/new/living/spells/
skylib_fluffos_v3/mudlib/doc/new/object/
skylib_fluffos_v3/mudlib/doc/new/player/
skylib_fluffos_v3/mudlib/doc/new/room/guild/
skylib_fluffos_v3/mudlib/doc/new/room/outside/
skylib_fluffos_v3/mudlib/doc/new/room/storeroom/
skylib_fluffos_v3/mudlib/doc/object/
skylib_fluffos_v3/mudlib/doc/playtesters/
skylib_fluffos_v3/mudlib/doc/policy/
skylib_fluffos_v3/mudlib/doc/weapons/
skylib_fluffos_v3/mudlib/global/
skylib_fluffos_v3/mudlib/global/creator/
skylib_fluffos_v3/mudlib/handlers/
skylib_fluffos_v3/mudlib/include/casino/
skylib_fluffos_v3/mudlib/include/cmds/
skylib_fluffos_v3/mudlib/include/effects/
skylib_fluffos_v3/mudlib/include/npc/
skylib_fluffos_v3/mudlib/include/room/
skylib_fluffos_v3/mudlib/include/shops/
skylib_fluffos_v3/mudlib/net/daemon/
skylib_fluffos_v3/mudlib/net/daemon/chars/
skylib_fluffos_v3/mudlib/net/inherit/
skylib_fluffos_v3/mudlib/net/obj/
skylib_fluffos_v3/mudlib/net/obj/BACKUPS/
skylib_fluffos_v3/mudlib/obj/amulets/
skylib_fluffos_v3/mudlib/obj/armours/plate/
skylib_fluffos_v3/mudlib/obj/b_day/
skylib_fluffos_v3/mudlib/obj/clothes/transport/horse/
skylib_fluffos_v3/mudlib/obj/faith/symbols/
skylib_fluffos_v3/mudlib/obj/fungi/
skylib_fluffos_v3/mudlib/obj/gatherables/
skylib_fluffos_v3/mudlib/obj/instruments/
skylib_fluffos_v3/mudlib/obj/media/
skylib_fluffos_v3/mudlib/obj/misc/player_shop/
skylib_fluffos_v3/mudlib/obj/monster/godmother/
skylib_fluffos_v3/mudlib/obj/monster/transport/
skylib_fluffos_v3/mudlib/obj/rings/
skylib_fluffos_v3/mudlib/obj/scabbards/
skylib_fluffos_v3/mudlib/obj/spells/
skylib_fluffos_v3/mudlib/obj/stationery/
skylib_fluffos_v3/mudlib/obj/stationery/envelopes/
skylib_fluffos_v3/mudlib/obj/toys/
skylib_fluffos_v3/mudlib/obj/vessels/
skylib_fluffos_v3/mudlib/obj/weapons/axes/
skylib_fluffos_v3/mudlib/obj/weapons/chains/
skylib_fluffos_v3/mudlib/obj/weapons/maces/BACKUPS/
skylib_fluffos_v3/mudlib/save/autodoc/
skylib_fluffos_v3/mudlib/save/book_handler/
skylib_fluffos_v3/mudlib/save/books/history/calarien/
skylib_fluffos_v3/mudlib/save/mail/
skylib_fluffos_v3/mudlib/save/new_soul/data/
skylib_fluffos_v3/mudlib/save/parcels/
skylib_fluffos_v3/mudlib/save/playerinfo/
skylib_fluffos_v3/mudlib/save/players/d/
skylib_fluffos_v3/mudlib/save/players/s/
skylib_fluffos_v3/mudlib/save/random_names/
skylib_fluffos_v3/mudlib/save/random_names/data/
skylib_fluffos_v3/mudlib/save/terrains/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_desert/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_grassy_field/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_mountain/
skylib_fluffos_v3/mudlib/save/todo_lists/
skylib_fluffos_v3/mudlib/secure/
skylib_fluffos_v3/mudlib/secure/cmds/admin/
skylib_fluffos_v3/mudlib/secure/cmds/lord/
skylib_fluffos_v3/mudlib/secure/config/
skylib_fluffos_v3/mudlib/secure/handlers/autodoc/
skylib_fluffos_v3/mudlib/secure/handlers/intermud/
skylib_fluffos_v3/mudlib/secure/include/global/
skylib_fluffos_v3/mudlib/secure/save/
skylib_fluffos_v3/mudlib/secure/save/handlers/
skylib_fluffos_v3/mudlib/secure/std/
skylib_fluffos_v3/mudlib/secure/std/classes/
skylib_fluffos_v3/mudlib/secure/std/modules/
skylib_fluffos_v3/mudlib/std/creator/
skylib_fluffos_v3/mudlib/std/dom/
skylib_fluffos_v3/mudlib/std/effects/
skylib_fluffos_v3/mudlib/std/effects/external/
skylib_fluffos_v3/mudlib/std/effects/fighting/
skylib_fluffos_v3/mudlib/std/effects/magic/
skylib_fluffos_v3/mudlib/std/effects/magic/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/other/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/priest/
skylib_fluffos_v3/mudlib/std/effects/room/
skylib_fluffos_v3/mudlib/std/environ/
skylib_fluffos_v3/mudlib/std/guilds/
skylib_fluffos_v3/mudlib/std/guilds/old/
skylib_fluffos_v3/mudlib/std/languages/
skylib_fluffos_v3/mudlib/std/liquids/
skylib_fluffos_v3/mudlib/std/npc/
skylib_fluffos_v3/mudlib/std/npc/goals/
skylib_fluffos_v3/mudlib/std/npc/goals/basic/
skylib_fluffos_v3/mudlib/std/npc/goals/misc/
skylib_fluffos_v3/mudlib/std/npc/plans/
skylib_fluffos_v3/mudlib/std/npc/plans/basic/
skylib_fluffos_v3/mudlib/std/npc/types/
skylib_fluffos_v3/mudlib/std/npc/types/helper/
skylib_fluffos_v3/mudlib/std/npcs/
skylib_fluffos_v3/mudlib/std/outsides/
skylib_fluffos_v3/mudlib/std/races/shadows/
skylib_fluffos_v3/mudlib/std/room/basic/BACKUPS/
skylib_fluffos_v3/mudlib/std/room/basic/topography/
skylib_fluffos_v3/mudlib/std/room/controller/
skylib_fluffos_v3/mudlib/std/room/inherit/topography/
skylib_fluffos_v3/mudlib/std/room/topography/area/
skylib_fluffos_v3/mudlib/std/room/topography/iroom/
skylib_fluffos_v3/mudlib/std/room/topography/milestone/
skylib_fluffos_v3/mudlib/std/shadows/curses/
skylib_fluffos_v3/mudlib/std/shadows/disease/
skylib_fluffos_v3/mudlib/std/shadows/fighting/
skylib_fluffos_v3/mudlib/std/shadows/healing/
skylib_fluffos_v3/mudlib/std/shadows/magic/
skylib_fluffos_v3/mudlib/std/shadows/poison/
skylib_fluffos_v3/mudlib/std/shadows/room/
skylib_fluffos_v3/mudlib/std/shops/controllers/
skylib_fluffos_v3/mudlib/std/shops/objs/
skylib_fluffos_v3/mudlib/std/shops/player_shop/
skylib_fluffos_v3/mudlib/std/socket/
skylib_fluffos_v3/mudlib/std/soul/d/
skylib_fluffos_v3/mudlib/std/soul/e/
skylib_fluffos_v3/mudlib/std/soul/i/
skylib_fluffos_v3/mudlib/std/soul/j/
skylib_fluffos_v3/mudlib/std/soul/k/
skylib_fluffos_v3/mudlib/std/soul/l/
skylib_fluffos_v3/mudlib/std/soul/n/
skylib_fluffos_v3/mudlib/std/soul/o/
skylib_fluffos_v3/mudlib/std/soul/q/
skylib_fluffos_v3/mudlib/std/soul/r/
skylib_fluffos_v3/mudlib/std/soul/u/
skylib_fluffos_v3/mudlib/std/soul/v/
skylib_fluffos_v3/mudlib/std/soul/y/
skylib_fluffos_v3/mudlib/std/soul/z/
skylib_fluffos_v3/mudlib/std/stationery/
skylib_fluffos_v3/mudlib/w/
skylib_fluffos_v3/mudlib/w/default/
skylib_fluffos_v3/mudlib/w/default/armour/
skylib_fluffos_v3/mudlib/w/default/clothes/
skylib_fluffos_v3/mudlib/w/default/item/
skylib_fluffos_v3/mudlib/w/default/npc/
skylib_fluffos_v3/mudlib/w/default/room/
skylib_fluffos_v3/mudlib/w/default/weapon/
skylib_fluffos_v3/mudlib/www/
skylib_fluffos_v3/mudlib/www/java/
skylib_fluffos_v3/mudlib/www/secure/
skylib_fluffos_v3/mudlib/www/secure/lpc/advanced/
skylib_fluffos_v3/mudlib/www/secure/lpc/intermediate/
skylib_fluffos_v3/win32/
The internal message passing functions should be cleaned up.  Currently, a lot
of stuff calls add_message() directly, while other stuff uses tell_object()
and friends.  One consequence of this is that even with INTERACTIVE_CATCH_TELL
defined, not all of the output flows through catch_tell() [ed, for example,
doesn't, as well as some other efuns].

-----

In the MudOS v22a36 the livings efun gives back HIDDEN things too.
I don't know why objects used that strange construction.
I think, it's new form would be more usable.
As i see this HIDDEN stuff has many leaks, like:
you can always create an object that you put into all rooms, and look
for this_player() in the init apply.
So even if you correct all efuns like livings, heartbeats, named_livings
and so on, it will never be perfect.
solve for livings and objects:
------------------------------- cut here ----------------------------------
1831c1831
<     int nob, apply_valid_hide, hide_is_valid = 0;
---
>     int nob, display_hidden=-1;
1836d1835
<     apply_valid_hide = 1;
1844,1848c1843,1845
< 	    if (apply_valid_hide) {
< 		apply_valid_hide = 0;
< 		hide_is_valid = valid_hide(current_object);
< 	    }
< 	    if (hide_is_valid)
---
> 	    if (display_hidden==-1)
> 		display_hidden = valid_hide(current_object);
> 	    if (!display_hidden)
1876c1873
<     int display_hidden = 0, t_sz, i,j, num_arg = st_num_arg;
---
>     int display_hidden = -1, t_sz, i,j, num_arg = st_num_arg;
1890a1888,1889
> 	    if (display_hidden==-1)
> 		display_hidden = valid_hide(current_object);
1892,1893d1890
< 		display_hidden = 1 + !!valid_hide(current_object);
< 	    if (!(display_hidden & 2))
---------------------------------- cut here --------------------------------

Comment: possibly a better solution is to check O_HIDDEN where O_DESTRUCTED
is checked.  valid_hide() would be checked when objects load, and would
set a O_CAN_SEE_HIDDEN bit.  Then every time we run across a
FRAME_OB_CHANGE, do:

if (current_object & O_CAN_SEE_HIDDEN)
    object_mask = O_DESTRUCTED;
else
    object_mask = O_DESTRUCTED | O_HIDDEN;

Code elsewhere would then look something like:

if (sv->type == T_OBJECT && (sv->u.ob->flags & object_mask)) {
    free_object(sv->u.ob, "...");
    *sv = const0;
}

This would be much more effective at preventing objects from detecting the
existence of hidden objects.  It would also fix this one:

Various efuns which call valid_hide() don't realize it can error, causing
them to leak if master::valid_hide() throws an error.

-----

If an include file doesn't end in a newline, something screws up in the
linked buffer code, causing odd compile errors.

Line numbers get messed up when files don't end in a newline?

-----

RUNTIME_LOADING needs -rdynamic passed in the link on some OS's?
(reported for a gcc-linux system; possibly a mixed a.out/elf?)

-----

This gives the wrong error message:

unlock the door with the key
Trying interpretation: unlock:the:door:with:the:key:
Trying rule: OBJ with OBJ
  parse_rule
    parse_obj:
    Found noun: door
      parse_rule
      Matched literal: with
        parse_obj:
        Found noun: key
          parse_rule
            we_are_finished
            Trying can_unlock_obj_with_obj ...
            Trying can_unlock_obj_word_obj ...
            Trying can_verb_obj_word_obj ...
            Trying can_verb_rule ...
            Trying can_unlock_obj_with_obj ...
            Return value was: 1
            Trying direct_unlock_obj_with_obj ...
            Return value was: 1
            Trying indirect_unlock_obj_with_obj ...
            Return value was: 0
            You can't unlock the thing with that.
 
          exiting parse_rule ...
        parse_rule
        exiting parse_rule ...
        parse_rule
          we_are_finished
         Trying can_unlock_obj_with_obj ...
          Trying can_unlock_obj_word_obj ...
          Trying can_verb_obj_word_obj ...
          Trying can_verb_rule ...
          Trying can_unlock_obj_with_obj ...
          Return value was: 1
        exiting parse_rule ...
      Done trying to match OBJ
    parse_rule
    last match to error ...
    Changing last match.
      parse_obj:
      Found noun: key
        parse_rule
          we_are_finished
          Trying can_unlock_obj_with_obj ...
          Trying can_unlock_obj_word_obj ...
          Trying can_verb_obj_word_obj ...
          Trying can_verb_rule ...
          Trying can_unlock_obj_with_obj ...
          Return value was: 1
          Trying indirect_unlock_obj_with_obj ...
          Return value was: 0
          You can't unlock the thing with that.
 
        exiting parse_rule ...
      parse_rule
      exiting parse_rule ...
      parse_rule

        we_are_finished
        Trying can_unlock_obj_with_obj ...
        Trying can_unlock_obj_word_obj ...
        Trying can_verb_obj_word_obj ...
        Trying can_verb_rule ...
        Trying can_unlock_obj_with_obj ...
        Return value was: 1
        Have better match; aborting ...
      exiting parse_rule ...
    Done trying to match OBJ
    parse_rule
    Matched literal: with
      parse_obj:
      Found noun: key
        parse_rule
          we_are_finished
          Trying can_unlock_obj_with_obj ...
          Trying can_unlock_obj_word_obj ...
          Trying can_verb_obj_word_obj ...
          Trying can_verb_rule ...
          Trying can_unlock_obj_with_obj ...
          Return value was: 1
          Trying indirect_unlock_obj_with_obj ...
          Return value was: 0
          You can't unlock the thing with that.
 
        exiting parse_rule ...
      parse_rule
      exiting parse_rule ...
      parse_rule
        we_are_finished
        Trying can_unlock_obj_with_obj ...
        Trying can_unlock_obj_word_obj ...
        Trying can_verb_obj_word_obj ...
        Trying can_verb_rule ...
        Trying can_unlock_obj_with_obj ...
        Return value was: 1
        Have better match; aborting ...
      exiting parse_rule ...
    Done trying to match OBJ
    parse_rule
    last match to error ...
    Literal not found in forward search
    parse_rule
    last match to error ...
    Literal not found in forward search
    parse_rule
    Ran out of words to parse.
  Done trying to match OBJ
There is no door here.

-----

It still seems possible for regexp(explode(read_file(...), "\n"), ...) to
crash, but I can't reproduce it.

-----

#pragma optimize bug:

;; Function room_of
049d: local LV0
049f: ! 
04a0: || 0006 (04a7)
04a3: transfer_local LV0
04a5: objectp 
04a6: ! 
04a7: branch_when_zero 0003 (04ab)
04aa: return_zero 
04ab: branch 0007 (04b3)
04ae: local LV1
04b0: (void)assign_local LV0
04b2: break_point 
04b3: local LV0
04b5: environment 
04b7: local_lvalue LV1
04b9: assign 
04ba: bbranch_when_non_zero 000d (04ae)
04bd: transfer_local LV0
04bf: return 
04c0: return_zero 

object room_of(object obj) {
    object ob;
    if(!obj || !objectp(obj)) return 0;
    while(ob=environment(obj)) obj=ob;
    return obj;
}

-----

heart_beat() is not shadowable

-----

    mixed a;
    do {} while (a = ({ a, "" }));

Profezzorn@TMI-2

Comment:
    It would be nice if things like this, where all the memory (VM too)
    is sucked up by a runaway program, didn't cause the driver to
    shutdown ("Out of memory").

### Nope, this evals out, need to do more work to make it run out of memory
	-Sym (note: which is not the same as if the driver errors with "Out
	of memory)

Yet another comment: Whether it evals out or runs out of mem obviously depends
on the ratio of MAX_EVAL_COST to available memory ...

-----

Range/switch search should be binary, not linear. (in LPC->C)

-----

Probably need a test to see if bison's output actually compiles in
./build.Mudos;  on a lot of AIX systems bison's use of alloca() fails.

-Beek

-------

One can call private functions in inherited objects via call_out.

------

verbs that no longer have handlers should be deleted from the parser list

---

Line numbers can be screwed up by macro expansion.  Consider the following:

#define IGNORE(x)
#define USE_ONCE(x) x
#define USE_TWICE(x) x

// The end of the next line never gets counted.
IGNORE("foo\
bar")

// The end of the next line is counted once.
USE_ONCE("foo\
bar")

// The end of the next line is counted twice.
USE_TWICE("foo\
bar")

So the IGNORE() and USE_TWICE() cases with screw up line numbering.
Fixing this is non-trivial, since macro expansions are reinserted into
the input stream.  Outside of quotes, it was handled by replacing
'\n' with ' ' which is semantically equivalent.  Inside quotes, one has
to do something like count the newlines as they are parsed, and then
have add_input() keep track of how many artificial newlines it has created,
so these can be ignored, which requires a check every time current_line++
is done ...

There must be a better fix :)

---

codefor int i,j; ({ i++, j})[1]; return i;

;; Function eval_function
0000: break_point 
/* Missing:
 *    local_lvalue LV0
 *    inc(x)
 */
0001: local LV0
0003: return