#ifndef __OBJECTS_H #define __OBJECTS_H #define ARMOUR_OBJ OBJ_DIR "/armour" #define BAGGAGE_OBJ OBJ_DIR "/baggage" #define BOARD_OBJ OBJ_DIR "/misc/board" #define BOTTLE_OBJ OBJ_DIR "/bottle" #define CLOTHING_OBJ OBJ_DIR "/clothing" #define CONTAINER_OBJ OBJ_DIR "/container" #define CORPSE_OBJ OBJ_DIR "/corpse" #define FOOD_OBJ OBJ_DIR "/food" #define LIQUID_OBJ OBJ_DIR "/liquid" #define MAGIC_BOOK_OBJ OBJ_DIR "/magic_book" #define MONEY_OBJ OBJ_DIR "/money" #define POCKET_ARMOUR_OBJ OBJ_DIR "/pocket_armour" #define VESSEL_OBJ OBJ_DIR "/vessel" #define WATER_OBJ OBJ_DIR "/reagents/water" #define WEAPON_OBJ OBJ_DIR "/weapon" #define BIT_OBJ STANDARD_DIR "/bit" #define BOOK_OBJ STANDARD_DIR "/book" #define KEY_OBJ STANDARD_DIR "/key" #define NPC_OBJ STANDARD_DIR "/npc" #define OBJECT_OBJ STANDARD_DIR "/object" #define RACE_OBJ STANDARD_DIR "/race" #define STD_GUILD_OBJ STANDARD_DIR "/guilds/standard" #define CARRIAGE_OBJ STD_OBJECT_DIR "/carriage" #define DIGITEM_OBJ STD_OBJECT_DIR "/dig_item" #define DUAL_CONTAINER_OBJ STD_OBJECT_DIR "/dual_container" #define FLOWER_OBJ STD_OBJECT_DIR "/flower" #define HELD_OBJ STD_OBJECT_DIR "/held" #define MAGICBOOK_OBJ STD_OBJECT_DIR "/magic-book" #define PLANT_OBJ STD_OBJECT_DIR "/plant" #define SCROLL_OBJ STD_OBJECT_DIR "/scroll" #define STREET_LAMP_OBJ STD_OBJECT_DIR "/street_lamp" #define THREAD_OBJ STD_OBJECT_DIR "/thread" #define VASE_OBJ STD_OBJECT_DIR "/vase" #define FOLDER_OBJ STD_STATIONERY_DIR "/folder" #define LEAFLET_OBJ STD_STATIONERY_DIR "/leaflet" #define PAPER_OBJ STD_STATIONERY_DIR "/paper" #define QUILL_OBJ STD_STATIONERY_DIR "/quill" #define WRITING_PAD_OBJ STD_STATIONERY_DIR "/writing_pad" #define SPELL_OBJ EFFECTS_DIR "/magic/magic_spell" #define SPELL_OBJ_DEV EFFECTS_DIR "/magic/magic_spell_dev" #endif /* __OBJECTS_H */