// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("axe" ); set_short("two-handed axe" ); add_adjective(({ "two-handed", "two", "handed" }) ); set_main_plural("two-handed axes" ); set_long("This massive axe has a sturdy three feet long wooden shaft and " "requires two hands to wield. The dark blade isn't quite as sharp as " "to cut paper, but the weight of the axe compensates for it nicely.\n" ); set_weight(60 ); set_value(2500 ); new_weapon(2600 ); set_damage_chance(5 ); set_material("metal"); add_attack("chop", 100, ({ 40, 3, 30 }), "sharp", "sharp", 0 ); add_attack("sharp", 50, ({ 25, 5, 50 }), "sharp", "sharp", 0 ); set_no_limbs(2); } /* setup() */