/* -*- LPC -*- */ /* * $Locker: $ * $Id: place_ring.c,v 1.1 1998/01/06 04:19:27 ceres Exp $ * $Log: place_ring.c,v $ * Revision 1.1 1998/01/06 04:19:27 ceres * Initial revision * */ /** * This is the effect skelton docs. This effect * has a classification of "object.weddingring". * <p> * Describe the arguments in here. * <p> * This effect has a shadow associated with it. * @classification object.weddingring * @see help::effects */ #include "path.h" #include <library.h> /** @ignore yes */ string query_classification() { return "object.weddingring"; } /** @ignore yes */ string query_shadow_ob() { return SHADOWS +"place_ring"; } int query_indefinite() { return 1; } /* * The start arg should be the player being targeted... */ /** @ignore yes */ mixed beginning( object thing, object args, int id ) { args->add_command("place", thing, "<direct:object> on <indirect:living>"); } /* beginning() */ void restart( object thing, mixed *args, int id ) { } /* restart() */ /** @ignore yes */ void end( object thing, mixed *args, int id ) { } /* end() */