/* -*- LPC -*- */ /* * $Locker: $ * $Id: ken_curse.c,v 1.1 1998/01/06 04:07:14 ceres Exp $ * $Log: ken_curse.c,v $ * Revision 1.1 1998/01/06 04:07:14 ceres * Initial revision * */ /** * Makes the player speak like an obnoxious english person. * The classification of the effect is "misc.curse.ken". * <p> * The argument to the effect specifies how long the effect will lasyt * for. * <p> * This effect has ashadw associated with it * @classification misc.curse.ken * @example * // give them the curse for 3 minutes * add_effect("/std/effects/curses/ken_curse", 360); */ #include <effect.h> /** @ignore yes */ int beginning( object player, int time ) { player->submit_ee( 0, time, EE_REMOVE ); return time; } /** @ignore yes */ int merge_effect( object player, int time1, int time2 ) { int duration; duration = time2 + player->expected_tt(); player->submit_ee( 0, duration, EE_REMOVE ); return duration; } /* merge_effect() */ /** @ignore yes */ void end( object player, int time ) { tell_object( player, "Your craving for fish & chips passes.\n"); } /* end() */ /** @ignore yes */ string query_classification() { return "misc.curse.ken"; } /** @ignore yes */ string query_shadow_ob() { return "/std/shadows/curses/ken_curse"; }