// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("club" ); set_short("wooden club" ); add_adjective("wooden" ); set_main_plural("wooden clubs" ); set_long("This club is a crude weapon, yet effective when in " "the right hands.\n" ); set_material("wood" ); set_weight(80 ); set_value(400 ); new_weapon(6400 ); set_damage_chance(12 ); add_attack("smash", 80, ({ 60, 5, 8 }), "blunt", "blunt", 0); } /* setup() */