/* -*- LPC -*- */ /* * $Locker: $ * $Id: silence.c,v 1.1 1998/01/06 04:20:30 ceres Exp $ * $Log: silence.c,v $ * Revision 1.1 1998/01/06 04:20:30 ceres * Initial revision * */ /** * This is the effect skelton docs. This effect * has a classification of "covert.shadowing". * <p> * Describe the arguments in here. * @classification covert.shadowing * @see help::effects */ /* This effect steals your voice. */ /* A quantity of 100 gives a silence effect of about 40 seconds. */ inherit "/std/effects/basic"; #include "effect.h" #include "path.h" void create() { set_boundaries( ({ -40, -10 }), ({ -15, -5 }) ); } int query_pass_through( int *coord ){ return 25; } mixed *query_attrs( int *coord ){ int total; total = distance_within_region(coord) * 100 / 25; if (total > 100) total = 100; return ({ 20, 30, ({ }), ({ ({"sparkling blue", total }) }), ({ ({"fresh mountain air", total/2 }) }), ({ ({"strawberries", total/2 }) }) }); } void action_drunk( object ob, int *coord, int quantity ) { int str; object shadow; str = (distance_within_region(coord) * quantity) / 25; shadow = clone_object("/std/spells/priest/items/silence_shadow"); shadow->setup_shadow(this_player()); shadow->remove_shadow(str); return ; }