// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("sword" ); set_short("bastard sword" ); add_adjective("bastard" ); set_long("This is a great big hand and a half sword that " "looks like it could be used to hit people hard " "with. Share and enjoy.\n" ); set_material("steel" ); set_weight(38 ); new_weapon(2280 ); set_damage_chance(5 ); set_value(2000 ); set_no_limbs(2 ); add_attack("slice", 100, ({40, 2, 30}), "sharp", "sharp" ); add_attack("sharp", 50, ({25, 5, 30}), "sharp", "sharp"); } /* setup() */