// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("staff" ); set_short("wooden staff" ); add_adjective("wooden" ); add_plural("staves" ); set_main_plural("wooden staves" ); set_long("This is a long wooden pole. It looks like it could be " "used to hit people with, to great effect, or, were you " "less violent, just for helping you pick your way through " "difficult paths. Have fun, whatever you do with it.\n" ); set_weight( 300 ); set_value( 600 ); new_weapon(2000 ); set_damage_chance(5 ); add_attack("smash", 100, ({ 40, 4, 10 }), "blunt", "blunt", 0 ); add_attack("blunt", 10, ({ 100, 10, 10 }), "blunt", "blunt", 0); } /* setup() */