#include <effect.h> string query_classification() { return "misc.breath-clean"; } int beginning( object player, int time ) { player->submit_ee( 0, 2, EE_REMOVE ); } void end( object player, int time ) { int *effnum, succeed; effnum = (int *)this_player()->effects_matching("mouth.smell.garlic"); if(effnum == ({ })) return; this_player()->delete_effect(effnum[0]); }