/** * The cape of the womble * Based heavily on Micael's doublemail_byrnie * (Yes, i'm lazy, you all know that =P ) * Jan '02 by Avelan */ inherit ARMOUR_OBJ; void setup() { /* * These work exactly like the ones in npc's * and rooms. */ set_name("cape"); set_short("cape"); add_adjective("red"); add_alias("red cape"); set_main_plural("red capes"); set_long("This cape is plain with no symbols or" " ornaments on it. It is obviously meant to act as " " an example for the creator school.\n"); /* * This is needed so the armour handler knows * which slots this armour takes. * There are a lot of different types, * You can see a list if you do: * 'exec return CLOTHING_H->query_all_clothing_types();' */ set_type("cape"); set_weight(50); /* * This determines how much damage the cape can * take before it breaks. */ setup_armour(5000); set_value(12000); /* * The chance the cape will take damage when * hit. */ set_damage_chance(10); /* * How much protection the cape gives against certain * damage types. */ add_ac("sharp", "sharp", 90 ); add_ac("blunt", "blunt", 40 ); add_ac("pierce", "pierce", 60 ); } /* setup() */